Files
got-gaming/app/api/profile/route.ts

177 lines
4.4 KiB
TypeScript

import { NextResponse } from "next/server";
import { auth } from "@/lib/auth";
import { prisma } from "@/lib/prisma";
import { CharacterClass } from "@/prisma/generated/prisma/enums";
export async function GET() {
try {
const session = await auth();
if (!session?.user) {
return NextResponse.json({ error: "Non authentifié" }, { status: 401 });
}
const user = await prisma.user.findUnique({
where: { id: session.user.id },
select: {
id: true,
email: true,
username: true,
avatar: true,
bio: true,
characterClass: true,
hp: true,
maxHp: true,
xp: true,
maxXp: true,
level: true,
score: true,
createdAt: true,
},
});
if (!user) {
return NextResponse.json({ error: "Utilisateur non trouvé" }, { status: 404 });
}
return NextResponse.json(user);
} catch (error) {
console.error("Error fetching profile:", error);
return NextResponse.json(
{ error: "Erreur lors de la récupération du profil" },
{ status: 500 }
);
}
}
export async function PUT(request: Request) {
try {
const session = await auth();
if (!session?.user) {
return NextResponse.json({ error: "Non authentifié" }, { status: 401 });
}
const body = await request.json();
const { username, avatar, bio, characterClass } = body;
// Validation
if (username !== undefined) {
if (typeof username !== "string" || username.trim().length === 0) {
return NextResponse.json(
{ error: "Le nom d'utilisateur ne peut pas être vide" },
{ status: 400 }
);
}
if (username.length < 3 || username.length > 20) {
return NextResponse.json(
{ error: "Le nom d'utilisateur doit contenir entre 3 et 20 caractères" },
{ status: 400 }
);
}
// Vérifier si le username est déjà pris par un autre utilisateur
const existingUser = await prisma.user.findFirst({
where: {
username: username.trim(),
NOT: { id: session.user.id },
},
});
if (existingUser) {
return NextResponse.json(
{ error: "Ce nom d'utilisateur est déjà pris" },
{ status: 400 }
);
}
}
// Validation bio
if (bio !== undefined && bio !== null) {
if (typeof bio !== "string") {
return NextResponse.json(
{ error: "La bio doit être une chaîne de caractères" },
{ status: 400 }
);
}
if (bio.length > 500) {
return NextResponse.json(
{ error: "La bio ne peut pas dépasser 500 caractères" },
{ status: 400 }
);
}
}
// Validation characterClass
const validClasses = [
"WARRIOR",
"MAGE",
"ROGUE",
"RANGER",
"PALADIN",
"ENGINEER",
"MERCHANT",
"SCHOLAR",
"BERSERKER",
"NECROMANCER",
];
if (characterClass !== undefined && characterClass !== null) {
if (!validClasses.includes(characterClass)) {
return NextResponse.json(
{ error: "Classe de personnage invalide" },
{ status: 400 }
);
}
}
// Mettre à jour l'utilisateur
const updateData: {
username?: string;
avatar?: string | null;
bio?: string | null;
characterClass?: CharacterClass | null;
} = {};
if (username !== undefined) {
updateData.username = username.trim();
}
if (avatar !== undefined) {
updateData.avatar = avatar || null;
}
if (bio !== undefined) {
updateData.bio = bio.trim() || null;
}
if (characterClass !== undefined) {
updateData.characterClass = (characterClass as CharacterClass) || null;
}
const updatedUser = await prisma.user.update({
where: { id: session.user.id },
data: updateData,
select: {
id: true,
email: true,
username: true,
avatar: true,
bio: true,
characterClass: true,
hp: true,
maxHp: true,
xp: true,
maxXp: true,
level: true,
score: true,
},
});
return NextResponse.json(updatedUser);
} catch (error) {
console.error("Error updating profile:", error);
return NextResponse.json(
{ error: "Erreur lors de la mise à jour du profil" },
{ status: 500 }
);
}
}