Files
got-gaming/actions/events/register.ts

66 lines
1.7 KiB
TypeScript

'use server'
import { revalidatePath } from 'next/cache'
import { auth } from '@/lib/auth'
import { eventRegistrationService } from '@/services/events/event-registration.service'
import {
ValidationError,
NotFoundError,
ConflictError,
} from '@/services/errors'
export async function registerForEvent(eventId: string) {
try {
const session = await auth()
if (!session?.user?.id) {
return { success: false, error: 'Vous devez être connecté pour vous inscrire' }
}
const registration = await eventRegistrationService.validateAndRegisterUser(
session.user.id,
eventId
)
revalidatePath('/events')
revalidatePath('/')
return { success: true, message: 'Inscription réussie', data: registration }
} catch (error) {
console.error('Registration error:', error)
if (error instanceof ValidationError || error instanceof ConflictError) {
return { success: false, error: error.message }
}
if (error instanceof NotFoundError) {
return { success: false, error: error.message }
}
return { success: false, error: 'Une erreur est survenue lors de l\'inscription' }
}
}
export async function unregisterFromEvent(eventId: string) {
try {
const session = await auth()
if (!session?.user?.id) {
return { success: false, error: 'Vous devez être connecté' }
}
await eventRegistrationService.unregisterUserFromEvent(
session.user.id,
eventId
)
revalidatePath('/events')
revalidatePath('/')
return { success: true, message: 'Inscription annulée' }
} catch (error) {
console.error('Unregistration error:', error)
return { success: false, error: 'Une erreur est survenue lors de l\'annulation' }
}
}