Files
got-gaming/actions/houses/create.ts

49 lines
1.1 KiB
TypeScript

"use server";
import { revalidatePath } from "next/cache";
import { auth } from "@/lib/auth";
import { houseService } from "@/services/houses/house.service";
import {
ValidationError,
ConflictError,
} from "@/services/errors";
export async function createHouse(data: {
name: string;
description?: string | null;
}) {
try {
const session = await auth();
if (!session?.user?.id) {
return {
success: false,
error: "Vous devez être connecté pour créer une maison",
};
}
const house = await houseService.createHouse({
name: data.name,
description: data.description,
creatorId: session.user.id,
});
revalidatePath("/houses");
revalidatePath("/profile");
return { success: true, message: "Maison créée avec succès", data: house };
} catch (error) {
console.error("Create house error:", error);
if (error instanceof ValidationError || error instanceof ConflictError) {
return { success: false, error: error.message };
}
return {
success: false,
error: "Une erreur est survenue lors de la création de la maison",
};
}
}