Files
got-gaming/components/PlayerStats.tsx

223 lines
6.9 KiB
TypeScript

"use client";
import { useEffect, useState } from "react";
import { useSession } from "next-auth/react";
import Link from "next/link";
import { Avatar } from "@/components/ui";
interface UserData {
username: string;
avatar: string | null;
hp: number;
maxHp: number;
xp: number;
maxXp: number;
level: number;
}
interface PlayerStatsProps {
initialUserData?: UserData | null;
}
// Format number with consistent locale to avoid hydration mismatch
const formatNumber = (num: number): string => {
return num.toLocaleString("en-US");
};
const defaultUserData: UserData = {
username: "Guest",
avatar: null,
hp: 1000,
maxHp: 1000,
xp: 0,
maxXp: 5000,
level: 1,
};
export default function PlayerStats({ initialUserData }: PlayerStatsProps) {
const { data: session } = useSession();
const [userData, setUserData] = useState<UserData>(
initialUserData || defaultUserData
);
useEffect(() => {
// Si on a déjà des données initiales, ne rien faire (déjà initialisé dans useState)
if (initialUserData) {
return;
}
// Sinon, fallback sur le fetch côté client (pour les pages Client Components)
if (session?.user?.id) {
fetch(`/api/users/${session.user.id}`)
.then((res) => res.json())
.then((data) => {
if (data) {
// Utiliser requestAnimationFrame pour éviter les cascades de rendu
requestAnimationFrame(() => {
setUserData({
username: data.username || "Guest",
avatar: data.avatar,
hp: data.hp || 1000,
maxHp: data.maxHp || 1000,
xp: data.xp || 0,
maxXp: data.maxXp || 5000,
level: data.level || 1,
});
});
}
})
.catch(() => {
// Utiliser les données de session si l'API échoue
requestAnimationFrame(() => {
setUserData({
username: session.user.username || "Guest",
avatar: null,
hp: 1000,
maxHp: 1000,
xp: 0,
maxXp: 5000,
level: 1,
});
});
});
} else if (!initialUserData) {
// Utiliser requestAnimationFrame pour éviter les cascades de rendu
requestAnimationFrame(() => {
setUserData(defaultUserData);
});
}
}, [session, initialUserData]);
const { username, avatar, hp, maxHp, xp, maxXp, level } = userData;
// Calculer les pourcentages cibles
const targetHpPercentage = (hp / maxHp) * 100;
const targetXpPercentage = (xp / maxXp) * 100;
// Initialiser les pourcentages à 0 si on a des données initiales (pour l'animation)
// Sinon utiliser directement les valeurs calculées
const [hpPercentage, setHpPercentage] = useState(
initialUserData ? 0 : targetHpPercentage
);
const [xpPercentage, setXpPercentage] = useState(
initialUserData ? 0 : targetXpPercentage
);
useEffect(() => {
// Si on a des données initiales, animer depuis 0 vers la valeur cible
if (initialUserData) {
const hpTimer = setTimeout(() => {
setHpPercentage(targetHpPercentage);
}, 100);
const xpTimer = setTimeout(() => {
setXpPercentage(targetXpPercentage);
}, 200);
return () => {
clearTimeout(hpTimer);
clearTimeout(xpTimer);
};
}
// Sinon, mettre à jour directement (pour les pages Client Components)
// Utiliser requestAnimationFrame pour éviter les cascades de rendu
requestAnimationFrame(() => {
setHpPercentage(targetHpPercentage);
setXpPercentage(targetXpPercentage);
});
}, [targetHpPercentage, targetXpPercentage, initialUserData]);
const hpColor =
hpPercentage > 60
? "from-green-600 to-green-700"
: hpPercentage > 30
? "from-yellow-600 to-orange-700"
: "from-red-700 to-red-900";
return (
<div className="flex items-center gap-3">
{/* Avatar */}
<Link
href="/profile"
className="cursor-pointer hover:opacity-80 transition-opacity"
>
<Avatar
src={avatar}
username={username}
size="md"
borderClassName="border-pixel-gold/20"
/>
</Link>
{/* Stats */}
<div className="flex flex-col gap-1.5 min-w-[180px] sm:min-w-[200px]">
{/* Username & Level */}
<div className="flex items-center gap-2">
<Link
href="/profile"
className="cursor-pointer hover:text-pixel-gold/80 transition-colors"
>
<div className="text-pixel-gold font-gaming font-bold text-sm tracking-wider">
{username}
</div>
</Link>
<div className="text-gray-400 font-pixel text-xs uppercase border border-pixel-gold/30 px-1.5 py-0.5 bg-black/40">
Lv.{level}
</div>
</div>
{/* Bars side by side */}
<div className="flex flex-col gap-1">
<div className="flex items-center gap-2">
{/* HP Bar */}
<div className="relative h-2 flex-1 bg-gray-900 border border-gray-700 rounded overflow-hidden">
<div
className={`absolute inset-0 bg-gradient-to-r ${hpColor} transition-all duration-1000 ease-out`}
style={{ width: `${hpPercentage}%` }}
>
<div className="absolute inset-0 bg-gradient-to-r from-transparent via-white/10 to-transparent animate-shimmer"></div>
</div>
{hpPercentage < 30 && (
<div className="absolute inset-0 border border-red-500 rounded animate-pulse"></div>
)}
</div>
{/* XP Bar */}
<div className="relative h-2 flex-1 bg-gray-900 border border-pixel-gold/30 rounded overflow-hidden">
<div
className="absolute inset-0 bg-gradient-to-r from-pixel-gold/80 via-pixel-gold/70 to-pixel-gold/80 transition-all duration-1000 ease-out"
style={{ width: `${xpPercentage}%` }}
>
<div className="absolute inset-0 bg-gradient-to-r from-transparent via-white/10 to-transparent animate-shimmer"></div>
</div>
</div>
</div>
{/* Labels */}
<div className="flex items-center gap-2 text-[8px] font-pixel text-gray-400">
<div className="flex-1 text-left">
HP {hp} / {maxHp}
</div>
<div className="flex-1 text-right">
XP {formatNumber(xp)} / {formatNumber(maxXp)}
</div>
</div>
</div>
</div>
<style jsx>{`
@keyframes shimmer {
0% {
transform: translateX(-100%);
}
100% {
transform: translateX(100%);
}
}
.animate-shimmer {
animation: shimmer 2s infinite;
}
`}</style>
</div>
);
}