Files
got-gaming/components/ui/Textarea.tsx

61 lines
1.6 KiB
TypeScript

"use client";
import { TextareaHTMLAttributes, forwardRef } from "react";
interface TextareaProps extends TextareaHTMLAttributes<HTMLTextAreaElement> {
label?: string;
error?: string;
showCharCount?: boolean;
maxLength?: number;
}
const Textarea = forwardRef<HTMLTextAreaElement, TextareaProps>(
({ label, error, showCharCount, maxLength, className = "", value, ...props }, ref) => {
const charCount = typeof value === "string" ? value.length : 0;
return (
<div>
{label && (
<label
htmlFor={props.id}
className="block text-sm font-semibold text-gray-300 mb-2 uppercase tracking-wider"
>
{label}
</label>
)}
<textarea
ref={ref}
maxLength={maxLength}
value={value}
className={`w-full px-4 py-3 border rounded focus:outline-none transition resize-none ${className}`}
style={{
backgroundColor: "var(--input)",
borderColor: "var(--border)",
color: "var(--foreground)",
}}
onFocus={(e) => {
e.target.style.borderColor = "var(--accent-color)";
}}
onBlur={(e) => {
e.target.style.borderColor = "var(--border)";
}}
{...props}
/>
{showCharCount && maxLength && (
<p className="text-gray-500 text-xs mt-1 text-right">
{charCount}/{maxLength} caractères
</p>
)}
{error && (
<p className="text-red-400 text-xs mt-1">{error}</p>
)}
</div>
);
}
);
Textarea.displayName = "Textarea";
export default Textarea;