"use client"; interface LeaderboardEntry { rank: number; username: string; score: number; level: number; avatar?: string | null; bio?: string | null; characterClass?: string | null; } interface LeaderboardSectionProps { leaderboard: LeaderboardEntry[]; backgroundImage: string; } // Format number with consistent locale to avoid hydration mismatch const formatScore = (score: number): string => { return score.toLocaleString("en-US"); }; export default function LeaderboardSection({ leaderboard, backgroundImage, }: LeaderboardSectionProps) { return (
{/* Background Image */}
{/* Dark overlay for readability */}
{/* Content */}
{/* Title Section */}

LEADERBOARD

Top Players
{/* Leaderboard Table */}
{/* Header */}
Rank
Player
Score
Level
{/* Entries */}
{leaderboard.map((entry) => (
{/* Rank */}
{entry.rank}
{/* Player */}
{entry.avatar ? (
{entry.username}
) : (
{entry.username.charAt(0).toUpperCase()}
)} {entry.username} {entry.characterClass && ( [{entry.characterClass === "WARRIOR" && "⚔️"} {entry.characterClass === "MAGE" && "🔮"} {entry.characterClass === "ROGUE" && "🗡️"} {entry.characterClass === "RANGER" && "🏹"} {entry.characterClass === "PALADIN" && "🛡️"} {entry.characterClass === "ENGINEER" && "⚙️"} {entry.characterClass === "MERCHANT" && "💰"} {entry.characterClass === "SCHOLAR" && "📚"} {entry.characterClass === "BERSERKER" && "🔥"} {entry.characterClass === "NECROMANCER" && "💀"}] )} {entry.rank <= 3 && ( )} {(entry.bio || entry.characterClass) && (
{entry.characterClass && (
Classe
{entry.characterClass === "WARRIOR" && "⚔️"} {entry.characterClass === "MAGE" && "🔮"} {entry.characterClass === "ROGUE" && "🗡️"} {entry.characterClass === "RANGER" && "🏹"} {entry.characterClass === "PALADIN" && "🛡️"} {entry.characterClass === "ENGINEER" && "⚙️"} {entry.characterClass === "MERCHANT" && "💰"} {entry.characterClass === "SCHOLAR" && "📚"} {entry.characterClass === "BERSERKER" && "🔥"} {entry.characterClass === "NECROMANCER" && "💀"} {entry.characterClass === "WARRIOR" && "Guerrier"} {entry.characterClass === "MAGE" && "Mage"} {entry.characterClass === "ROGUE" && "Voleur"} {entry.characterClass === "RANGER" && "Rôdeur"} {entry.characterClass === "PALADIN" && "Paladin"} {entry.characterClass === "ENGINEER" && "Ingénieur"} {entry.characterClass === "MERCHANT" && "Marchand"} {entry.characterClass === "SCHOLAR" && "Érudit"} {entry.characterClass === "BERSERKER" && "Berserker"} {entry.characterClass === "NECROMANCER" && "Nécromancien"}
)} {entry.bio && ( <> {entry.characterClass && (
)}
Bio

{entry.bio}

)}
)}
{/* Score */}
{formatScore(entry.score)}
{/* Level */}
Lv.{entry.level}
))}
{/* Footer Info */}

Compete with players worldwide and climb the ranks!

Rankings update every hour

); }