Enhance user profiles with character class feature: Add character class field to user model and update related API routes, UI components, and validation logic. This update improves user profile customization and leaderboard entries by allowing users to select and display their character class.
This commit is contained in:
@@ -15,6 +15,7 @@ export async function GET() {
|
||||
level: true,
|
||||
avatar: true,
|
||||
bio: true,
|
||||
characterClass: true,
|
||||
},
|
||||
});
|
||||
|
||||
@@ -27,6 +28,7 @@ export async function GET() {
|
||||
level: number;
|
||||
avatar: string | null;
|
||||
bio: string | null;
|
||||
characterClass: string | null;
|
||||
},
|
||||
index: number
|
||||
) => ({
|
||||
@@ -36,6 +38,7 @@ export async function GET() {
|
||||
level: user.level,
|
||||
avatar: user.avatar,
|
||||
bio: user.bio,
|
||||
characterClass: user.characterClass,
|
||||
})
|
||||
);
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import { NextResponse } from "next/server";
|
||||
import { auth } from "@/lib/auth";
|
||||
import { prisma } from "@/lib/prisma";
|
||||
import { CharacterClass } from "@/prisma/generated/prisma/enums";
|
||||
|
||||
export async function GET() {
|
||||
try {
|
||||
@@ -18,6 +19,7 @@ export async function GET() {
|
||||
username: true,
|
||||
avatar: true,
|
||||
bio: true,
|
||||
characterClass: true,
|
||||
hp: true,
|
||||
maxHp: true,
|
||||
xp: true,
|
||||
@@ -51,7 +53,7 @@ export async function PUT(request: Request) {
|
||||
}
|
||||
|
||||
const body = await request.json();
|
||||
const { username, avatar, bio } = body;
|
||||
const { username, avatar, bio, characterClass } = body;
|
||||
|
||||
// Validation
|
||||
if (username !== undefined) {
|
||||
@@ -101,8 +103,35 @@ export async function PUT(request: Request) {
|
||||
}
|
||||
}
|
||||
|
||||
// Validation characterClass
|
||||
const validClasses = [
|
||||
"WARRIOR",
|
||||
"MAGE",
|
||||
"ROGUE",
|
||||
"RANGER",
|
||||
"PALADIN",
|
||||
"ENGINEER",
|
||||
"MERCHANT",
|
||||
"SCHOLAR",
|
||||
"BERSERKER",
|
||||
"NECROMANCER",
|
||||
];
|
||||
if (characterClass !== undefined && characterClass !== null) {
|
||||
if (!validClasses.includes(characterClass)) {
|
||||
return NextResponse.json(
|
||||
{ error: "Classe de personnage invalide" },
|
||||
{ status: 400 }
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Mettre à jour l'utilisateur
|
||||
const updateData: { username?: string; avatar?: string | null; bio?: string | null } = {};
|
||||
const updateData: {
|
||||
username?: string;
|
||||
avatar?: string | null;
|
||||
bio?: string | null;
|
||||
characterClass?: CharacterClass | null;
|
||||
} = {};
|
||||
if (username !== undefined) {
|
||||
updateData.username = username.trim();
|
||||
}
|
||||
@@ -112,6 +141,9 @@ export async function PUT(request: Request) {
|
||||
if (bio !== undefined) {
|
||||
updateData.bio = bio.trim() || null;
|
||||
}
|
||||
if (characterClass !== undefined) {
|
||||
updateData.characterClass = (characterClass as CharacterClass) || null;
|
||||
}
|
||||
|
||||
const updatedUser = await prisma.user.update({
|
||||
where: { id: session.user.id },
|
||||
@@ -122,6 +154,7 @@ export async function PUT(request: Request) {
|
||||
username: true,
|
||||
avatar: true,
|
||||
bio: true,
|
||||
characterClass: true,
|
||||
hp: true,
|
||||
maxHp: true,
|
||||
xp: true,
|
||||
|
||||
Reference in New Issue
Block a user