Refactor page components to use NavigationWrapper and integrate Prisma for data fetching. Update EventsSection and LeaderboardSection to accept props for events and leaderboard data, enhancing performance and user experience. Implement user authentication in ProfilePage and AdminPage, ensuring secure access to user data.

This commit is contained in:
Julien Froidefond
2025-12-09 14:11:47 +01:00
parent b1f36f6210
commit 67131f6470
14 changed files with 1041 additions and 944 deletions

View File

@@ -3,24 +3,48 @@
import { useEffect, useState } from "react";
import { useSession } from "next-auth/react";
interface UserData {
username: string;
avatar: string | null;
hp: number;
maxHp: number;
xp: number;
maxXp: number;
level: number;
}
interface PlayerStatsProps {
initialUserData?: UserData | null;
}
// Format number with consistent locale to avoid hydration mismatch
const formatNumber = (num: number): string => {
return num.toLocaleString("en-US");
};
export default function PlayerStats() {
const defaultUserData: UserData = {
username: "Guest",
avatar: null,
hp: 1000,
maxHp: 1000,
xp: 0,
maxXp: 5000,
level: 1,
};
export default function PlayerStats({ initialUserData }: PlayerStatsProps) {
const { data: session } = useSession();
const [userData, setUserData] = useState({
username: "Guest",
avatar: null as string | null,
hp: 1000,
maxHp: 1000,
xp: 0,
maxXp: 5000,
level: 1,
});
const [userData, setUserData] = useState<UserData>(
initialUserData || defaultUserData
);
useEffect(() => {
// Si on a déjà des données initiales, ne rien faire (déjà initialisé dans useState)
if (initialUserData) {
return;
}
// Sinon, fallback sur le fetch côté client (pour les pages Client Components)
if (session?.user?.id) {
fetch(`/api/users/${session.user.id}`)
.then((res) => res.json())
@@ -50,38 +74,46 @@ export default function PlayerStats() {
});
});
} else {
setUserData({
username: "Guest",
avatar: null,
hp: 1000,
maxHp: 1000,
xp: 0,
maxXp: 5000,
level: 1,
});
setUserData(defaultUserData);
}
}, [session]);
}, [session, initialUserData]);
const { username, avatar, hp, maxHp, xp, maxXp, level } = userData;
const [hpPercentage, setHpPercentage] = useState(0);
const [xpPercentage, setXpPercentage] = useState(0);
// Calculer les pourcentages cibles
const targetHpPercentage = (hp / maxHp) * 100;
const targetXpPercentage = (xp / maxXp) * 100;
// Initialiser les pourcentages à 0 si on a des données initiales (pour l'animation)
// Sinon utiliser directement les valeurs calculées
const [hpPercentage, setHpPercentage] = useState(
initialUserData ? 0 : targetHpPercentage
);
const [xpPercentage, setXpPercentage] = useState(
initialUserData ? 0 : targetXpPercentage
);
useEffect(() => {
// Animate HP bar
const hpTimer = setTimeout(() => {
setHpPercentage((hp / maxHp) * 100);
}, 100);
// Si on a des données initiales, animer depuis 0 vers la valeur cible
if (initialUserData) {
const hpTimer = setTimeout(() => {
setHpPercentage(targetHpPercentage);
}, 100);
// Animate XP bar
const xpTimer = setTimeout(() => {
setXpPercentage((xp / maxXp) * 100);
}, 200);
const xpTimer = setTimeout(() => {
setXpPercentage(targetXpPercentage);
}, 200);
return () => {
clearTimeout(hpTimer);
clearTimeout(xpTimer);
};
}, [hp, maxHp, xp, maxXp]);
return () => {
clearTimeout(hpTimer);
clearTimeout(xpTimer);
};
} else {
// Sinon, mettre à jour directement (pour les pages Client Components)
setHpPercentage(targetHpPercentage);
setXpPercentage(targetXpPercentage);
}
}, [targetHpPercentage, targetXpPercentage, initialUserData]);
const hpColor =
hpPercentage > 60