Refactor character class handling across components: Replace hardcoded character class definitions with a centralized CHARACTER_CLASSES import, enhancing maintainability and consistency. Update ProfileForm, Leaderboard, and LeaderboardSection components to utilize new utility functions for character class icons and names, improving code clarity and reducing duplication.
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Deploy with Docker Compose / deploy (push) Successful in 2m48s
This commit is contained in:
@@ -14,6 +14,7 @@ import {
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BackgroundSection,
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SectionTitle,
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} from "@/components/ui";
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import { CHARACTER_CLASSES } from "@/lib/character-classes";
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export default function RegisterPage() {
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const router = useRouter();
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@@ -397,22 +398,7 @@ export default function RegisterPage() {
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Classe de Personnage (optionnel)
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</label>
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<div className="grid grid-cols-2 gap-2">
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{[
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{ value: "WARRIOR", name: "Guerrier", icon: "⚔️" },
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{ value: "MAGE", name: "Mage", icon: "🔮" },
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{ value: "ROGUE", name: "Voleur", icon: "🗡️" },
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{ value: "RANGER", name: "Rôdeur", icon: "🏹" },
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{ value: "PALADIN", name: "Paladin", icon: "🛡️" },
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{ value: "ENGINEER", name: "Ingénieur", icon: "⚙️" },
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{ value: "MERCHANT", name: "Marchand", icon: "💰" },
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{ value: "SCHOLAR", name: "Érudit", icon: "📚" },
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{ value: "BERSERKER", name: "Berserker", icon: "🔥" },
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{
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value: "NECROMANCER",
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name: "Nécromancien",
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icon: "💀",
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},
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].map((cls) => (
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{CHARACTER_CLASSES.map((cls) => (
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<button
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key={cls.value}
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type="button"
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@@ -2,6 +2,7 @@
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import { useEffect, useState } from "react";
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import { Avatar } from "@/components/ui";
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import { getCharacterClassIcon, getCharacterClassName, type CharacterClass } from "@/lib/character-classes";
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interface LeaderboardEntry {
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rank: number;
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@@ -11,7 +12,7 @@ interface LeaderboardEntry {
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level: number;
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avatar?: string | null;
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bio?: string | null;
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characterClass?: string | null;
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characterClass?: CharacterClass | null;
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}
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// Format number with consistent locale to avoid hydration mismatch
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@@ -98,18 +99,7 @@ export default function Leaderboard() {
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</span>
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{entry.characterClass && (
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<span className="text-xs text-gray-400 uppercase tracking-wider">
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[{entry.characterClass === "WARRIOR" && "⚔️ Guerrier"}
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{entry.characterClass === "MAGE" && "🔮 Mage"}
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{entry.characterClass === "ROGUE" && "🗡️ Voleur"}
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{entry.characterClass === "RANGER" && "🏹 Rôdeur"}
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{entry.characterClass === "PALADIN" && "🛡️ Paladin"}
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{entry.characterClass === "ENGINEER" && "⚙️ Ingénieur"}
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{entry.characterClass === "MERCHANT" && "💰 Marchand"}
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{entry.characterClass === "SCHOLAR" && "📚 Érudit"}
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{entry.characterClass === "BERSERKER" && "🔥 Berserker"}
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{entry.characterClass === "NECROMANCER" &&
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"💀 Nécromancien"}
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]
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[{getCharacterClassIcon(entry.characterClass)} {getCharacterClassName(entry.characterClass)}]
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</span>
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)}
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</div>
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@@ -177,34 +167,10 @@ export default function Leaderboard() {
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{selectedEntry.characterClass && (
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<div className="flex items-center gap-2">
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<span className="text-2xl">
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{selectedEntry.characterClass === "WARRIOR" && "⚔️"}
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{selectedEntry.characterClass === "MAGE" && "🔮"}
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{selectedEntry.characterClass === "ROGUE" && "🗡️"}
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{selectedEntry.characterClass === "RANGER" && "🏹"}
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{selectedEntry.characterClass === "PALADIN" && "🛡️"}
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{selectedEntry.characterClass === "ENGINEER" && "⚙️"}
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{selectedEntry.characterClass === "MERCHANT" && "💰"}
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{selectedEntry.characterClass === "SCHOLAR" && "📚"}
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{selectedEntry.characterClass === "BERSERKER" && "🔥"}
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{selectedEntry.characterClass === "NECROMANCER" && "💀"}
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{getCharacterClassIcon(selectedEntry.characterClass)}
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</span>
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<span className="text-lg font-bold text-pixel-gold uppercase tracking-wider">
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{selectedEntry.characterClass === "WARRIOR" &&
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"Guerrier"}
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{selectedEntry.characterClass === "MAGE" && "Mage"}
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{selectedEntry.characterClass === "ROGUE" && "Voleur"}
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{selectedEntry.characterClass === "RANGER" && "Rôdeur"}
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{selectedEntry.characterClass === "PALADIN" &&
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"Paladin"}
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{selectedEntry.characterClass === "ENGINEER" &&
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"Ingénieur"}
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{selectedEntry.characterClass === "MERCHANT" &&
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"Marchand"}
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{selectedEntry.characterClass === "SCHOLAR" && "Érudit"}
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{selectedEntry.characterClass === "BERSERKER" &&
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"Berserker"}
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{selectedEntry.characterClass === "NECROMANCER" &&
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"Nécromancien"}
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{getCharacterClassName(selectedEntry.characterClass)}
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</span>
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</div>
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)}
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@@ -9,6 +9,11 @@ import {
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BackgroundSection,
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SectionTitle,
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} from "@/components/ui";
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import {
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getCharacterClassIcon,
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getCharacterClassName,
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type CharacterClass,
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} from "@/lib/character-classes";
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interface LeaderboardEntry {
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rank: number;
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@@ -18,7 +23,7 @@ interface LeaderboardEntry {
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level: number;
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avatar?: string | null;
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bio?: string | null;
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characterClass?: string | null;
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characterClass?: CharacterClass | null;
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}
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interface LeaderboardSectionProps {
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@@ -111,16 +116,7 @@ export default function LeaderboardSection({
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</span>
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{entry.characterClass && (
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<span className="text-xs text-gray-400 uppercase tracking-wider">
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[{entry.characterClass === "WARRIOR" && "⚔️"}
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{entry.characterClass === "MAGE" && "🔮"}
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{entry.characterClass === "ROGUE" && "🗡️"}
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{entry.characterClass === "RANGER" && "🏹"}
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{entry.characterClass === "PALADIN" && "🛡️"}
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{entry.characterClass === "ENGINEER" && "⚙️"}
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{entry.characterClass === "MERCHANT" && "💰"}
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{entry.characterClass === "SCHOLAR" && "📚"}
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{entry.characterClass === "BERSERKER" && "🔥"}
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{entry.characterClass === "NECROMANCER" && "💀"}]
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[{getCharacterClassIcon(entry.characterClass)}]
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</span>
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)}
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{entry.rank <= 3 && (
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@@ -190,32 +186,10 @@ export default function LeaderboardSection({
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{selectedEntry.characterClass && (
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<div className="flex items-center gap-2">
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<span className="text-2xl">
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{selectedEntry.characterClass === "WARRIOR" && "⚔️"}
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{selectedEntry.characterClass === "MAGE" && "🔮"}
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{selectedEntry.characterClass === "ROGUE" && "🗡️"}
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{selectedEntry.characterClass === "RANGER" && "🏹"}
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{selectedEntry.characterClass === "PALADIN" && "🛡️"}
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{selectedEntry.characterClass === "ENGINEER" && "⚙️"}
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{selectedEntry.characterClass === "MERCHANT" && "💰"}
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{selectedEntry.characterClass === "SCHOLAR" && "📚"}
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{selectedEntry.characterClass === "BERSERKER" && "🔥"}
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{selectedEntry.characterClass === "NECROMANCER" && "💀"}
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{getCharacterClassIcon(selectedEntry.characterClass)}
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</span>
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<span className="text-lg font-bold text-pixel-gold uppercase tracking-wider">
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{selectedEntry.characterClass === "WARRIOR" && "Guerrier"}
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{selectedEntry.characterClass === "MAGE" && "Mage"}
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{selectedEntry.characterClass === "ROGUE" && "Voleur"}
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{selectedEntry.characterClass === "RANGER" && "Rôdeur"}
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{selectedEntry.characterClass === "PALADIN" && "Paladin"}
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{selectedEntry.characterClass === "ENGINEER" &&
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"Ingénieur"}
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{selectedEntry.characterClass === "MERCHANT" &&
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"Marchand"}
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{selectedEntry.characterClass === "SCHOLAR" && "Érudit"}
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{selectedEntry.characterClass === "BERSERKER" &&
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"Berserker"}
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{selectedEntry.characterClass === "NECROMANCER" &&
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"Nécromancien"}
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{getCharacterClassName(selectedEntry.characterClass)}
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</span>
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</div>
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)}
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@@ -1,22 +1,23 @@
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"use client";
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import { useState, useRef, useTransition, type ChangeEvent } from "react";
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import { Avatar, Input, Textarea, Button, Alert, Card, BackgroundSection, SectionTitle, ProgressBar } from "@/components/ui";
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import {
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Avatar,
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Input,
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Textarea,
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Button,
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Alert,
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Card,
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BackgroundSection,
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SectionTitle,
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ProgressBar,
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} from "@/components/ui";
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import { updateProfile } from "@/actions/profile/update-profile";
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import { updatePassword } from "@/actions/profile/update-password";
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type CharacterClass =
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| "WARRIOR"
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| "MAGE"
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| "ROGUE"
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| "RANGER"
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| "PALADIN"
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| "ENGINEER"
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| "MERCHANT"
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| "SCHOLAR"
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| "BERSERKER"
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| "NECROMANCER"
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| null;
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import {
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CHARACTER_CLASSES,
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type CharacterClass,
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} from "@/lib/character-classes";
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interface UserProfile {
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id: string;
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@@ -24,7 +25,7 @@ interface UserProfile {
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username: string;
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avatar: string | null;
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bio: string | null;
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characterClass: CharacterClass;
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characterClass: CharacterClass | null;
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hp: number;
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maxHp: number;
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xp: number;
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@@ -55,7 +56,7 @@ export default function ProfileForm({
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const [username, setUsername] = useState(initialProfile.username);
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const [avatar, setAvatar] = useState<string | null>(initialProfile.avatar);
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const [bio, setBio] = useState<string | null>(initialProfile.bio || null);
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const [characterClass, setCharacterClass] = useState<CharacterClass>(
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const [characterClass, setCharacterClass] = useState<CharacterClass | null>(
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initialProfile.characterClass || null
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);
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const fileInputRef = useRef<HTMLInputElement>(null);
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@@ -120,12 +121,15 @@ export default function ProfileForm({
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if (result.success && result.data) {
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setProfile({
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...result.data,
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createdAt: result.data.createdAt instanceof Date
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? result.data.createdAt.toISOString()
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: result.data.createdAt,
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createdAt:
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result.data.createdAt instanceof Date
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? result.data.createdAt.toISOString()
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: result.data.createdAt,
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} as UserProfile);
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setBio(result.data.bio || null);
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setCharacterClass(result.data.characterClass as CharacterClass || null);
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setCharacterClass(
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(result.data.characterClass as CharacterClass) || null
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);
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setSuccess("Profil mis à jour avec succès");
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setTimeout(() => setSuccess(null), 3000);
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} else {
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@@ -154,7 +158,9 @@ export default function ProfileForm({
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setShowPasswordForm(false);
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setTimeout(() => setSuccess(null), 3000);
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} else {
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setError(result.error || "Erreur lors de la modification du mot de passe");
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setError(
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result.error || "Erreur lors de la modification du mot de passe"
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);
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}
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});
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};
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@@ -163,7 +169,12 @@ export default function ProfileForm({
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<BackgroundSection backgroundImage={backgroundImage}>
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<div className="w-full max-w-4xl mx-auto px-8">
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{/* Title Section */}
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<SectionTitle variant="gradient" size="lg" subtitle="Gérez votre profil" className="mb-12">
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<SectionTitle
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variant="gradient"
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size="lg"
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subtitle="Gérez votre profil"
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className="mb-12"
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>
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PROFIL
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</SectionTitle>
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@@ -238,8 +249,15 @@ export default function ProfileForm({
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id="avatar-upload"
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/>
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<label htmlFor="avatar-upload">
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<Button variant="primary" size="md" as="span" className="cursor-pointer">
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{uploadingAvatar ? "Upload en cours..." : "Upload un avatar custom"}
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<Button
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variant="primary"
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size="md"
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as="span"
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className="cursor-pointer"
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>
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{uploadingAvatar
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? "Upload en cours..."
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: "Upload un avatar custom"}
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</Button>
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</label>
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</div>
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@@ -276,68 +294,7 @@ export default function ProfileForm({
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Classe de Personnage
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</label>
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<div className="grid grid-cols-2 md:grid-cols-3 gap-3">
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{[
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{
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value: "WARRIOR",
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name: "Guerrier",
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icon: "⚔️",
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desc: "Maître du combat au corps à corps",
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},
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{
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value: "MAGE",
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name: "Mage",
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icon: "🔮",
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desc: "Manipulateur des arcanes",
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},
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{
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value: "ROGUE",
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name: "Voleur",
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icon: "🗡️",
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desc: "Furtif et mortel",
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},
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{
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value: "RANGER",
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name: "Rôdeur",
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icon: "🏹",
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desc: "Chasseur des terres sauvages",
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},
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{
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value: "PALADIN",
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name: "Paladin",
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icon: "🛡️",
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desc: "Protecteur sacré",
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},
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{
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value: "ENGINEER",
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name: "Ingénieur",
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icon: "⚙️",
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desc: "Créateur d'artefacts",
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},
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{
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value: "MERCHANT",
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name: "Marchand",
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icon: "💰",
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desc: "Maître du commerce",
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},
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{
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value: "SCHOLAR",
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name: "Érudit",
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icon: "📚",
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desc: "Gardien du savoir",
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},
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{
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value: "BERSERKER",
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name: "Berserker",
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icon: "🔥",
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desc: "Rage destructrice",
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},
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{
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value: "NECROMANCER",
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name: "Nécromancien",
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icon: "💀",
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desc: "Maître des morts",
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},
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].map((cls) => (
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{CHARACTER_CLASSES.map((cls) => (
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<button
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key={cls.value}
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type="button"
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@@ -435,8 +392,15 @@ export default function ProfileForm({
|
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|
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{/* Submit Button */}
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<div className="flex justify-end gap-4 pt-4 border-t border-pixel-gold/20">
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<Button type="submit" variant="primary" size="md" disabled={isPending}>
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{isPending ? "Enregistrement..." : "Enregistrer les modifications"}
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<Button
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type="submit"
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variant="primary"
|
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size="md"
|
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disabled={isPending}
|
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>
|
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{isPending
|
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? "Enregistrement..."
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: "Enregistrer les modifications"}
|
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</Button>
|
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</div>
|
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</form>
|
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|
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118
lib/character-classes.ts
Normal file
118
lib/character-classes.ts
Normal file
@@ -0,0 +1,118 @@
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export type CharacterClass =
|
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| "WARRIOR"
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| "MAGE"
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| "ROGUE"
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| "RANGER"
|
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| "PALADIN"
|
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| "ENGINEER"
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| "MERCHANT"
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| "SCHOLAR"
|
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| "BERSERKER"
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| "NECROMANCER";
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|
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export interface CharacterClassConfig {
|
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value: CharacterClass;
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name: string;
|
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icon: string;
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desc?: string;
|
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}
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export const CHARACTER_CLASSES: CharacterClassConfig[] = [
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{
|
||||
value: "WARRIOR",
|
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name: "Guerrier",
|
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icon: "⚔️",
|
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desc: "Maître du combat au corps à corps",
|
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},
|
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{
|
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value: "MAGE",
|
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name: "Mage",
|
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icon: "🔮",
|
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desc: "Manipulateur des arcanes",
|
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},
|
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{
|
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value: "ROGUE",
|
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name: "Voleur",
|
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icon: "🗡️",
|
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desc: "Furtif et mortel",
|
||||
},
|
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{
|
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value: "RANGER",
|
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name: "Rôdeur",
|
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icon: "🏹",
|
||||
desc: "Chasseur des terres sauvages",
|
||||
},
|
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{
|
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value: "PALADIN",
|
||||
name: "Paladin",
|
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icon: "🛡️",
|
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desc: "Protecteur sacré",
|
||||
},
|
||||
{
|
||||
value: "ENGINEER",
|
||||
name: "Ingénieur",
|
||||
icon: "⚙️",
|
||||
desc: "Créateur d'artefacts",
|
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},
|
||||
{
|
||||
value: "MERCHANT",
|
||||
name: "Marchand",
|
||||
icon: "💰",
|
||||
desc: "Maître du commerce",
|
||||
},
|
||||
{
|
||||
value: "SCHOLAR",
|
||||
name: "Érudit",
|
||||
icon: "📚",
|
||||
desc: "Gardien du savoir",
|
||||
},
|
||||
{
|
||||
value: "BERSERKER",
|
||||
name: "Berserker",
|
||||
icon: "🔥",
|
||||
desc: "Rage destructrice",
|
||||
},
|
||||
{
|
||||
value: "NECROMANCER",
|
||||
name: "Nécromancien",
|
||||
icon: "💀",
|
||||
desc: "Maître des morts",
|
||||
},
|
||||
];
|
||||
|
||||
export const CHARACTER_CLASS_MAP: Record<CharacterClass, CharacterClassConfig> =
|
||||
CHARACTER_CLASSES.reduce(
|
||||
(acc, cls) => {
|
||||
acc[cls.value] = cls;
|
||||
return acc;
|
||||
},
|
||||
{} as Record<CharacterClass, CharacterClassConfig>
|
||||
);
|
||||
|
||||
export function getCharacterClassIcon(
|
||||
characterClass: CharacterClass | null | undefined
|
||||
): string {
|
||||
if (!characterClass) return "";
|
||||
return CHARACTER_CLASS_MAP[characterClass]?.icon || "";
|
||||
}
|
||||
|
||||
export function getCharacterClassName(
|
||||
characterClass: CharacterClass | null | undefined
|
||||
): string {
|
||||
if (!characterClass) return "";
|
||||
return CHARACTER_CLASS_MAP[characterClass]?.name || "";
|
||||
}
|
||||
|
||||
export function getCharacterClassConfig(
|
||||
characterClass: CharacterClass | null | undefined
|
||||
): CharacterClassConfig | null {
|
||||
if (!characterClass) return null;
|
||||
return CHARACTER_CLASS_MAP[characterClass] || null;
|
||||
}
|
||||
|
||||
export function isValidCharacterClass(
|
||||
characterClass: string | null | undefined
|
||||
): characterClass is CharacterClass {
|
||||
if (!characterClass) return false;
|
||||
return characterClass in CHARACTER_CLASS_MAP;
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
import { prisma } from "../database";
|
||||
import type { User, Role, Prisma } from "@/prisma/generated/prisma/client";
|
||||
import type { User, Role, Prisma, CharacterClass } from "@/prisma/generated/prisma/client";
|
||||
import { NotFoundError } from "../errors";
|
||||
import { userService } from "./user.service";
|
||||
|
||||
@@ -19,7 +19,7 @@ export interface LeaderboardEntry {
|
||||
level: number;
|
||||
avatar: string | null;
|
||||
bio: string | null;
|
||||
characterClass: string | null;
|
||||
characterClass: CharacterClass | null;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -6,20 +6,7 @@ import type {
|
||||
Prisma,
|
||||
} from "@/prisma/generated/prisma/client";
|
||||
import { ValidationError, NotFoundError, ConflictError } from "../errors";
|
||||
|
||||
// Constantes de validation
|
||||
const VALID_CHARACTER_CLASSES = [
|
||||
"WARRIOR",
|
||||
"MAGE",
|
||||
"ROGUE",
|
||||
"RANGER",
|
||||
"PALADIN",
|
||||
"ENGINEER",
|
||||
"MERCHANT",
|
||||
"SCHOLAR",
|
||||
"BERSERKER",
|
||||
"NECROMANCER",
|
||||
] as const;
|
||||
import { isValidCharacterClass } from "@/lib/character-classes";
|
||||
|
||||
const USERNAME_MIN_LENGTH = 3;
|
||||
const USERNAME_MAX_LENGTH = 20;
|
||||
@@ -305,10 +292,7 @@ export class UserService {
|
||||
}
|
||||
|
||||
// Validation du characterClass
|
||||
if (
|
||||
data.characterClass &&
|
||||
!VALID_CHARACTER_CLASSES.includes(data.characterClass as CharacterClass)
|
||||
) {
|
||||
if (data.characterClass && !isValidCharacterClass(data.characterClass)) {
|
||||
throw new ValidationError(
|
||||
"Classe de personnage invalide",
|
||||
"characterClass"
|
||||
@@ -402,7 +386,7 @@ export class UserService {
|
||||
if (
|
||||
data.characterClass !== undefined &&
|
||||
data.characterClass !== null &&
|
||||
!VALID_CHARACTER_CLASSES.includes(data.characterClass as CharacterClass)
|
||||
!isValidCharacterClass(data.characterClass)
|
||||
) {
|
||||
throw new ValidationError(
|
||||
"Classe de personnage invalide",
|
||||
|
||||
Reference in New Issue
Block a user