Refactor character class handling across components: Replace hardcoded character class definitions with a centralized CHARACTER_CLASSES import, enhancing maintainability and consistency. Update ProfileForm, Leaderboard, and LeaderboardSection components to utilize new utility functions for character class icons and names, improving code clarity and reducing duplication.
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This commit is contained in:
Julien Froidefond
2025-12-15 10:08:12 +01:00
parent 7dfd426d1f
commit 1e865330a0
7 changed files with 191 additions and 199 deletions

View File

@@ -14,6 +14,7 @@ import {
BackgroundSection,
SectionTitle,
} from "@/components/ui";
import { CHARACTER_CLASSES } from "@/lib/character-classes";
export default function RegisterPage() {
const router = useRouter();
@@ -397,22 +398,7 @@ export default function RegisterPage() {
Classe de Personnage (optionnel)
</label>
<div className="grid grid-cols-2 gap-2">
{[
{ value: "WARRIOR", name: "Guerrier", icon: "⚔️" },
{ value: "MAGE", name: "Mage", icon: "🔮" },
{ value: "ROGUE", name: "Voleur", icon: "🗡️" },
{ value: "RANGER", name: "Rôdeur", icon: "🏹" },
{ value: "PALADIN", name: "Paladin", icon: "🛡️" },
{ value: "ENGINEER", name: "Ingénieur", icon: "⚙️" },
{ value: "MERCHANT", name: "Marchand", icon: "💰" },
{ value: "SCHOLAR", name: "Érudit", icon: "📚" },
{ value: "BERSERKER", name: "Berserker", icon: "🔥" },
{
value: "NECROMANCER",
name: "Nécromancien",
icon: "💀",
},
].map((cls) => (
{CHARACTER_CLASSES.map((cls) => (
<button
key={cls.value}
type="button"

View File

@@ -2,6 +2,7 @@
import { useEffect, useState } from "react";
import { Avatar } from "@/components/ui";
import { getCharacterClassIcon, getCharacterClassName, type CharacterClass } from "@/lib/character-classes";
interface LeaderboardEntry {
rank: number;
@@ -11,7 +12,7 @@ interface LeaderboardEntry {
level: number;
avatar?: string | null;
bio?: string | null;
characterClass?: string | null;
characterClass?: CharacterClass | null;
}
// Format number with consistent locale to avoid hydration mismatch
@@ -98,18 +99,7 @@ export default function Leaderboard() {
</span>
{entry.characterClass && (
<span className="text-xs text-gray-400 uppercase tracking-wider">
[{entry.characterClass === "WARRIOR" && "⚔️ Guerrier"}
{entry.characterClass === "MAGE" && "🔮 Mage"}
{entry.characterClass === "ROGUE" && "🗡️ Voleur"}
{entry.characterClass === "RANGER" && "🏹 Rôdeur"}
{entry.characterClass === "PALADIN" && "🛡️ Paladin"}
{entry.characterClass === "ENGINEER" && "⚙️ Ingénieur"}
{entry.characterClass === "MERCHANT" && "💰 Marchand"}
{entry.characterClass === "SCHOLAR" && "📚 Érudit"}
{entry.characterClass === "BERSERKER" && "🔥 Berserker"}
{entry.characterClass === "NECROMANCER" &&
"💀 Nécromancien"}
]
[{getCharacterClassIcon(entry.characterClass)} {getCharacterClassName(entry.characterClass)}]
</span>
)}
</div>
@@ -177,34 +167,10 @@ export default function Leaderboard() {
{selectedEntry.characterClass && (
<div className="flex items-center gap-2">
<span className="text-2xl">
{selectedEntry.characterClass === "WARRIOR" && "⚔️"}
{selectedEntry.characterClass === "MAGE" && "🔮"}
{selectedEntry.characterClass === "ROGUE" && "🗡️"}
{selectedEntry.characterClass === "RANGER" && "🏹"}
{selectedEntry.characterClass === "PALADIN" && "🛡️"}
{selectedEntry.characterClass === "ENGINEER" && "⚙️"}
{selectedEntry.characterClass === "MERCHANT" && "💰"}
{selectedEntry.characterClass === "SCHOLAR" && "📚"}
{selectedEntry.characterClass === "BERSERKER" && "🔥"}
{selectedEntry.characterClass === "NECROMANCER" && "💀"}
{getCharacterClassIcon(selectedEntry.characterClass)}
</span>
<span className="text-lg font-bold text-pixel-gold uppercase tracking-wider">
{selectedEntry.characterClass === "WARRIOR" &&
"Guerrier"}
{selectedEntry.characterClass === "MAGE" && "Mage"}
{selectedEntry.characterClass === "ROGUE" && "Voleur"}
{selectedEntry.characterClass === "RANGER" && "Rôdeur"}
{selectedEntry.characterClass === "PALADIN" &&
"Paladin"}
{selectedEntry.characterClass === "ENGINEER" &&
"Ingénieur"}
{selectedEntry.characterClass === "MERCHANT" &&
"Marchand"}
{selectedEntry.characterClass === "SCHOLAR" && "Érudit"}
{selectedEntry.characterClass === "BERSERKER" &&
"Berserker"}
{selectedEntry.characterClass === "NECROMANCER" &&
"Nécromancien"}
{getCharacterClassName(selectedEntry.characterClass)}
</span>
</div>
)}

View File

@@ -9,6 +9,11 @@ import {
BackgroundSection,
SectionTitle,
} from "@/components/ui";
import {
getCharacterClassIcon,
getCharacterClassName,
type CharacterClass,
} from "@/lib/character-classes";
interface LeaderboardEntry {
rank: number;
@@ -18,7 +23,7 @@ interface LeaderboardEntry {
level: number;
avatar?: string | null;
bio?: string | null;
characterClass?: string | null;
characterClass?: CharacterClass | null;
}
interface LeaderboardSectionProps {
@@ -111,16 +116,7 @@ export default function LeaderboardSection({
</span>
{entry.characterClass && (
<span className="text-xs text-gray-400 uppercase tracking-wider">
[{entry.characterClass === "WARRIOR" && "⚔️"}
{entry.characterClass === "MAGE" && "🔮"}
{entry.characterClass === "ROGUE" && "🗡️"}
{entry.characterClass === "RANGER" && "🏹"}
{entry.characterClass === "PALADIN" && "🛡️"}
{entry.characterClass === "ENGINEER" && "⚙️"}
{entry.characterClass === "MERCHANT" && "💰"}
{entry.characterClass === "SCHOLAR" && "📚"}
{entry.characterClass === "BERSERKER" && "🔥"}
{entry.characterClass === "NECROMANCER" && "💀"}]
[{getCharacterClassIcon(entry.characterClass)}]
</span>
)}
{entry.rank <= 3 && (
@@ -190,32 +186,10 @@ export default function LeaderboardSection({
{selectedEntry.characterClass && (
<div className="flex items-center gap-2">
<span className="text-2xl">
{selectedEntry.characterClass === "WARRIOR" && "⚔️"}
{selectedEntry.characterClass === "MAGE" && "🔮"}
{selectedEntry.characterClass === "ROGUE" && "🗡️"}
{selectedEntry.characterClass === "RANGER" && "🏹"}
{selectedEntry.characterClass === "PALADIN" && "🛡️"}
{selectedEntry.characterClass === "ENGINEER" && "⚙️"}
{selectedEntry.characterClass === "MERCHANT" && "💰"}
{selectedEntry.characterClass === "SCHOLAR" && "📚"}
{selectedEntry.characterClass === "BERSERKER" && "🔥"}
{selectedEntry.characterClass === "NECROMANCER" && "💀"}
{getCharacterClassIcon(selectedEntry.characterClass)}
</span>
<span className="text-lg font-bold text-pixel-gold uppercase tracking-wider">
{selectedEntry.characterClass === "WARRIOR" && "Guerrier"}
{selectedEntry.characterClass === "MAGE" && "Mage"}
{selectedEntry.characterClass === "ROGUE" && "Voleur"}
{selectedEntry.characterClass === "RANGER" && "Rôdeur"}
{selectedEntry.characterClass === "PALADIN" && "Paladin"}
{selectedEntry.characterClass === "ENGINEER" &&
"Ingénieur"}
{selectedEntry.characterClass === "MERCHANT" &&
"Marchand"}
{selectedEntry.characterClass === "SCHOLAR" && "Érudit"}
{selectedEntry.characterClass === "BERSERKER" &&
"Berserker"}
{selectedEntry.characterClass === "NECROMANCER" &&
"Nécromancien"}
{getCharacterClassName(selectedEntry.characterClass)}
</span>
</div>
)}

View File

@@ -1,22 +1,23 @@
"use client";
import { useState, useRef, useTransition, type ChangeEvent } from "react";
import { Avatar, Input, Textarea, Button, Alert, Card, BackgroundSection, SectionTitle, ProgressBar } from "@/components/ui";
import {
Avatar,
Input,
Textarea,
Button,
Alert,
Card,
BackgroundSection,
SectionTitle,
ProgressBar,
} from "@/components/ui";
import { updateProfile } from "@/actions/profile/update-profile";
import { updatePassword } from "@/actions/profile/update-password";
type CharacterClass =
| "WARRIOR"
| "MAGE"
| "ROGUE"
| "RANGER"
| "PALADIN"
| "ENGINEER"
| "MERCHANT"
| "SCHOLAR"
| "BERSERKER"
| "NECROMANCER"
| null;
import {
CHARACTER_CLASSES,
type CharacterClass,
} from "@/lib/character-classes";
interface UserProfile {
id: string;
@@ -24,7 +25,7 @@ interface UserProfile {
username: string;
avatar: string | null;
bio: string | null;
characterClass: CharacterClass;
characterClass: CharacterClass | null;
hp: number;
maxHp: number;
xp: number;
@@ -55,7 +56,7 @@ export default function ProfileForm({
const [username, setUsername] = useState(initialProfile.username);
const [avatar, setAvatar] = useState<string | null>(initialProfile.avatar);
const [bio, setBio] = useState<string | null>(initialProfile.bio || null);
const [characterClass, setCharacterClass] = useState<CharacterClass>(
const [characterClass, setCharacterClass] = useState<CharacterClass | null>(
initialProfile.characterClass || null
);
const fileInputRef = useRef<HTMLInputElement>(null);
@@ -120,12 +121,15 @@ export default function ProfileForm({
if (result.success && result.data) {
setProfile({
...result.data,
createdAt: result.data.createdAt instanceof Date
createdAt:
result.data.createdAt instanceof Date
? result.data.createdAt.toISOString()
: result.data.createdAt,
} as UserProfile);
setBio(result.data.bio || null);
setCharacterClass(result.data.characterClass as CharacterClass || null);
setCharacterClass(
(result.data.characterClass as CharacterClass) || null
);
setSuccess("Profil mis à jour avec succès");
setTimeout(() => setSuccess(null), 3000);
} else {
@@ -154,7 +158,9 @@ export default function ProfileForm({
setShowPasswordForm(false);
setTimeout(() => setSuccess(null), 3000);
} else {
setError(result.error || "Erreur lors de la modification du mot de passe");
setError(
result.error || "Erreur lors de la modification du mot de passe"
);
}
});
};
@@ -163,7 +169,12 @@ export default function ProfileForm({
<BackgroundSection backgroundImage={backgroundImage}>
<div className="w-full max-w-4xl mx-auto px-8">
{/* Title Section */}
<SectionTitle variant="gradient" size="lg" subtitle="Gérez votre profil" className="mb-12">
<SectionTitle
variant="gradient"
size="lg"
subtitle="Gérez votre profil"
className="mb-12"
>
PROFIL
</SectionTitle>
@@ -238,8 +249,15 @@ export default function ProfileForm({
id="avatar-upload"
/>
<label htmlFor="avatar-upload">
<Button variant="primary" size="md" as="span" className="cursor-pointer">
{uploadingAvatar ? "Upload en cours..." : "Upload un avatar custom"}
<Button
variant="primary"
size="md"
as="span"
className="cursor-pointer"
>
{uploadingAvatar
? "Upload en cours..."
: "Upload un avatar custom"}
</Button>
</label>
</div>
@@ -276,68 +294,7 @@ export default function ProfileForm({
Classe de Personnage
</label>
<div className="grid grid-cols-2 md:grid-cols-3 gap-3">
{[
{
value: "WARRIOR",
name: "Guerrier",
icon: "⚔️",
desc: "Maître du combat au corps à corps",
},
{
value: "MAGE",
name: "Mage",
icon: "🔮",
desc: "Manipulateur des arcanes",
},
{
value: "ROGUE",
name: "Voleur",
icon: "🗡️",
desc: "Furtif et mortel",
},
{
value: "RANGER",
name: "Rôdeur",
icon: "🏹",
desc: "Chasseur des terres sauvages",
},
{
value: "PALADIN",
name: "Paladin",
icon: "🛡️",
desc: "Protecteur sacré",
},
{
value: "ENGINEER",
name: "Ingénieur",
icon: "⚙️",
desc: "Créateur d'artefacts",
},
{
value: "MERCHANT",
name: "Marchand",
icon: "💰",
desc: "Maître du commerce",
},
{
value: "SCHOLAR",
name: "Érudit",
icon: "📚",
desc: "Gardien du savoir",
},
{
value: "BERSERKER",
name: "Berserker",
icon: "🔥",
desc: "Rage destructrice",
},
{
value: "NECROMANCER",
name: "Nécromancien",
icon: "💀",
desc: "Maître des morts",
},
].map((cls) => (
{CHARACTER_CLASSES.map((cls) => (
<button
key={cls.value}
type="button"
@@ -435,8 +392,15 @@ export default function ProfileForm({
{/* Submit Button */}
<div className="flex justify-end gap-4 pt-4 border-t border-pixel-gold/20">
<Button type="submit" variant="primary" size="md" disabled={isPending}>
{isPending ? "Enregistrement..." : "Enregistrer les modifications"}
<Button
type="submit"
variant="primary"
size="md"
disabled={isPending}
>
{isPending
? "Enregistrement..."
: "Enregistrer les modifications"}
</Button>
</div>
</form>

118
lib/character-classes.ts Normal file
View File

@@ -0,0 +1,118 @@
export type CharacterClass =
| "WARRIOR"
| "MAGE"
| "ROGUE"
| "RANGER"
| "PALADIN"
| "ENGINEER"
| "MERCHANT"
| "SCHOLAR"
| "BERSERKER"
| "NECROMANCER";
export interface CharacterClassConfig {
value: CharacterClass;
name: string;
icon: string;
desc?: string;
}
export const CHARACTER_CLASSES: CharacterClassConfig[] = [
{
value: "WARRIOR",
name: "Guerrier",
icon: "⚔️",
desc: "Maître du combat au corps à corps",
},
{
value: "MAGE",
name: "Mage",
icon: "🔮",
desc: "Manipulateur des arcanes",
},
{
value: "ROGUE",
name: "Voleur",
icon: "🗡️",
desc: "Furtif et mortel",
},
{
value: "RANGER",
name: "Rôdeur",
icon: "🏹",
desc: "Chasseur des terres sauvages",
},
{
value: "PALADIN",
name: "Paladin",
icon: "🛡️",
desc: "Protecteur sacré",
},
{
value: "ENGINEER",
name: "Ingénieur",
icon: "⚙️",
desc: "Créateur d'artefacts",
},
{
value: "MERCHANT",
name: "Marchand",
icon: "💰",
desc: "Maître du commerce",
},
{
value: "SCHOLAR",
name: "Érudit",
icon: "📚",
desc: "Gardien du savoir",
},
{
value: "BERSERKER",
name: "Berserker",
icon: "🔥",
desc: "Rage destructrice",
},
{
value: "NECROMANCER",
name: "Nécromancien",
icon: "💀",
desc: "Maître des morts",
},
];
export const CHARACTER_CLASS_MAP: Record<CharacterClass, CharacterClassConfig> =
CHARACTER_CLASSES.reduce(
(acc, cls) => {
acc[cls.value] = cls;
return acc;
},
{} as Record<CharacterClass, CharacterClassConfig>
);
export function getCharacterClassIcon(
characterClass: CharacterClass | null | undefined
): string {
if (!characterClass) return "";
return CHARACTER_CLASS_MAP[characterClass]?.icon || "";
}
export function getCharacterClassName(
characterClass: CharacterClass | null | undefined
): string {
if (!characterClass) return "";
return CHARACTER_CLASS_MAP[characterClass]?.name || "";
}
export function getCharacterClassConfig(
characterClass: CharacterClass | null | undefined
): CharacterClassConfig | null {
if (!characterClass) return null;
return CHARACTER_CLASS_MAP[characterClass] || null;
}
export function isValidCharacterClass(
characterClass: string | null | undefined
): characterClass is CharacterClass {
if (!characterClass) return false;
return characterClass in CHARACTER_CLASS_MAP;
}

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@@ -1,5 +1,5 @@
import { prisma } from "../database";
import type { User, Role, Prisma } from "@/prisma/generated/prisma/client";
import type { User, Role, Prisma, CharacterClass } from "@/prisma/generated/prisma/client";
import { NotFoundError } from "../errors";
import { userService } from "./user.service";
@@ -19,7 +19,7 @@ export interface LeaderboardEntry {
level: number;
avatar: string | null;
bio: string | null;
characterClass: string | null;
characterClass: CharacterClass | null;
}
/**

View File

@@ -6,20 +6,7 @@ import type {
Prisma,
} from "@/prisma/generated/prisma/client";
import { ValidationError, NotFoundError, ConflictError } from "../errors";
// Constantes de validation
const VALID_CHARACTER_CLASSES = [
"WARRIOR",
"MAGE",
"ROGUE",
"RANGER",
"PALADIN",
"ENGINEER",
"MERCHANT",
"SCHOLAR",
"BERSERKER",
"NECROMANCER",
] as const;
import { isValidCharacterClass } from "@/lib/character-classes";
const USERNAME_MIN_LENGTH = 3;
const USERNAME_MAX_LENGTH = 20;
@@ -305,10 +292,7 @@ export class UserService {
}
// Validation du characterClass
if (
data.characterClass &&
!VALID_CHARACTER_CLASSES.includes(data.characterClass as CharacterClass)
) {
if (data.characterClass && !isValidCharacterClass(data.characterClass)) {
throw new ValidationError(
"Classe de personnage invalide",
"characterClass"
@@ -402,7 +386,7 @@ export class UserService {
if (
data.characterClass !== undefined &&
data.characterClass !== null &&
!VALID_CHARACTER_CLASSES.includes(data.characterClass as CharacterClass)
!isValidCharacterClass(data.characterClass)
) {
throw new ValidationError(
"Classe de personnage invalide",