Refactor character class handling across components: Replace hardcoded character class definitions with a centralized CHARACTER_CLASSES import, enhancing maintainability and consistency. Update ProfileForm, Leaderboard, and LeaderboardSection components to utilize new utility functions for character class icons and names, improving code clarity and reducing duplication.
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@@ -2,6 +2,7 @@
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import { useEffect, useState } from "react";
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import { Avatar } from "@/components/ui";
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import { getCharacterClassIcon, getCharacterClassName, type CharacterClass } from "@/lib/character-classes";
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interface LeaderboardEntry {
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rank: number;
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@@ -11,7 +12,7 @@ interface LeaderboardEntry {
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level: number;
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avatar?: string | null;
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bio?: string | null;
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characterClass?: string | null;
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characterClass?: CharacterClass | null;
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}
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// Format number with consistent locale to avoid hydration mismatch
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@@ -98,18 +99,7 @@ export default function Leaderboard() {
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</span>
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{entry.characterClass && (
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<span className="text-xs text-gray-400 uppercase tracking-wider">
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[{entry.characterClass === "WARRIOR" && "⚔️ Guerrier"}
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{entry.characterClass === "MAGE" && "🔮 Mage"}
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{entry.characterClass === "ROGUE" && "🗡️ Voleur"}
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{entry.characterClass === "RANGER" && "🏹 Rôdeur"}
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{entry.characterClass === "PALADIN" && "🛡️ Paladin"}
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{entry.characterClass === "ENGINEER" && "⚙️ Ingénieur"}
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{entry.characterClass === "MERCHANT" && "💰 Marchand"}
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{entry.characterClass === "SCHOLAR" && "📚 Érudit"}
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{entry.characterClass === "BERSERKER" && "🔥 Berserker"}
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{entry.characterClass === "NECROMANCER" &&
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"💀 Nécromancien"}
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]
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[{getCharacterClassIcon(entry.characterClass)} {getCharacterClassName(entry.characterClass)}]
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</span>
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)}
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</div>
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@@ -177,34 +167,10 @@ export default function Leaderboard() {
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{selectedEntry.characterClass && (
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<div className="flex items-center gap-2">
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<span className="text-2xl">
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{selectedEntry.characterClass === "WARRIOR" && "⚔️"}
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{selectedEntry.characterClass === "MAGE" && "🔮"}
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{selectedEntry.characterClass === "ROGUE" && "🗡️"}
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{selectedEntry.characterClass === "RANGER" && "🏹"}
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{selectedEntry.characterClass === "PALADIN" && "🛡️"}
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{selectedEntry.characterClass === "ENGINEER" && "⚙️"}
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{selectedEntry.characterClass === "MERCHANT" && "💰"}
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{selectedEntry.characterClass === "SCHOLAR" && "📚"}
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{selectedEntry.characterClass === "BERSERKER" && "🔥"}
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{selectedEntry.characterClass === "NECROMANCER" && "💀"}
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{getCharacterClassIcon(selectedEntry.characterClass)}
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</span>
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<span className="text-lg font-bold text-pixel-gold uppercase tracking-wider">
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{selectedEntry.characterClass === "WARRIOR" &&
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"Guerrier"}
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{selectedEntry.characterClass === "MAGE" && "Mage"}
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{selectedEntry.characterClass === "ROGUE" && "Voleur"}
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{selectedEntry.characterClass === "RANGER" && "Rôdeur"}
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{selectedEntry.characterClass === "PALADIN" &&
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"Paladin"}
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{selectedEntry.characterClass === "ENGINEER" &&
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"Ingénieur"}
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{selectedEntry.characterClass === "MERCHANT" &&
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"Marchand"}
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{selectedEntry.characterClass === "SCHOLAR" && "Érudit"}
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{selectedEntry.characterClass === "BERSERKER" &&
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"Berserker"}
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{selectedEntry.characterClass === "NECROMANCER" &&
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"Nécromancien"}
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{getCharacterClassName(selectedEntry.characterClass)}
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</span>
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</div>
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)}
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@@ -9,6 +9,11 @@ import {
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BackgroundSection,
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SectionTitle,
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} from "@/components/ui";
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import {
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getCharacterClassIcon,
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getCharacterClassName,
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type CharacterClass,
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} from "@/lib/character-classes";
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interface LeaderboardEntry {
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rank: number;
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@@ -18,7 +23,7 @@ interface LeaderboardEntry {
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level: number;
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avatar?: string | null;
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bio?: string | null;
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characterClass?: string | null;
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characterClass?: CharacterClass | null;
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}
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interface LeaderboardSectionProps {
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@@ -111,16 +116,7 @@ export default function LeaderboardSection({
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</span>
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{entry.characterClass && (
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<span className="text-xs text-gray-400 uppercase tracking-wider">
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[{entry.characterClass === "WARRIOR" && "⚔️"}
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{entry.characterClass === "MAGE" && "🔮"}
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{entry.characterClass === "ROGUE" && "🗡️"}
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{entry.characterClass === "RANGER" && "🏹"}
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{entry.characterClass === "PALADIN" && "🛡️"}
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{entry.characterClass === "ENGINEER" && "⚙️"}
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{entry.characterClass === "MERCHANT" && "💰"}
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{entry.characterClass === "SCHOLAR" && "📚"}
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{entry.characterClass === "BERSERKER" && "🔥"}
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{entry.characterClass === "NECROMANCER" && "💀"}]
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[{getCharacterClassIcon(entry.characterClass)}]
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</span>
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)}
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{entry.rank <= 3 && (
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@@ -190,32 +186,10 @@ export default function LeaderboardSection({
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{selectedEntry.characterClass && (
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<div className="flex items-center gap-2">
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<span className="text-2xl">
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{selectedEntry.characterClass === "WARRIOR" && "⚔️"}
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{selectedEntry.characterClass === "MAGE" && "🔮"}
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{selectedEntry.characterClass === "ROGUE" && "🗡️"}
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{selectedEntry.characterClass === "RANGER" && "🏹"}
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{selectedEntry.characterClass === "PALADIN" && "🛡️"}
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{selectedEntry.characterClass === "ENGINEER" && "⚙️"}
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{selectedEntry.characterClass === "MERCHANT" && "💰"}
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{selectedEntry.characterClass === "SCHOLAR" && "📚"}
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{selectedEntry.characterClass === "BERSERKER" && "🔥"}
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{selectedEntry.characterClass === "NECROMANCER" && "💀"}
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{getCharacterClassIcon(selectedEntry.characterClass)}
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</span>
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<span className="text-lg font-bold text-pixel-gold uppercase tracking-wider">
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{selectedEntry.characterClass === "WARRIOR" && "Guerrier"}
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{selectedEntry.characterClass === "MAGE" && "Mage"}
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{selectedEntry.characterClass === "ROGUE" && "Voleur"}
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{selectedEntry.characterClass === "RANGER" && "Rôdeur"}
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{selectedEntry.characterClass === "PALADIN" && "Paladin"}
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{selectedEntry.characterClass === "ENGINEER" &&
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"Ingénieur"}
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{selectedEntry.characterClass === "MERCHANT" &&
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"Marchand"}
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{selectedEntry.characterClass === "SCHOLAR" && "Érudit"}
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{selectedEntry.characterClass === "BERSERKER" &&
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"Berserker"}
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{selectedEntry.characterClass === "NECROMANCER" &&
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"Nécromancien"}
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{getCharacterClassName(selectedEntry.characterClass)}
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</span>
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</div>
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)}
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@@ -1,22 +1,23 @@
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"use client";
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import { useState, useRef, useTransition, type ChangeEvent } from "react";
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import { Avatar, Input, Textarea, Button, Alert, Card, BackgroundSection, SectionTitle, ProgressBar } from "@/components/ui";
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import {
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Avatar,
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Input,
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Textarea,
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Button,
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Alert,
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Card,
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BackgroundSection,
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SectionTitle,
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ProgressBar,
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} from "@/components/ui";
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import { updateProfile } from "@/actions/profile/update-profile";
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import { updatePassword } from "@/actions/profile/update-password";
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type CharacterClass =
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| "WARRIOR"
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| "MAGE"
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| "ROGUE"
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| "RANGER"
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| "PALADIN"
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| "ENGINEER"
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| "MERCHANT"
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| "SCHOLAR"
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| "BERSERKER"
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| "NECROMANCER"
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| null;
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import {
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CHARACTER_CLASSES,
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type CharacterClass,
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} from "@/lib/character-classes";
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interface UserProfile {
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id: string;
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@@ -24,7 +25,7 @@ interface UserProfile {
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username: string;
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avatar: string | null;
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bio: string | null;
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characterClass: CharacterClass;
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characterClass: CharacterClass | null;
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hp: number;
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maxHp: number;
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xp: number;
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@@ -55,7 +56,7 @@ export default function ProfileForm({
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const [username, setUsername] = useState(initialProfile.username);
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const [avatar, setAvatar] = useState<string | null>(initialProfile.avatar);
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const [bio, setBio] = useState<string | null>(initialProfile.bio || null);
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const [characterClass, setCharacterClass] = useState<CharacterClass>(
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const [characterClass, setCharacterClass] = useState<CharacterClass | null>(
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initialProfile.characterClass || null
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);
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const fileInputRef = useRef<HTMLInputElement>(null);
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@@ -120,12 +121,15 @@ export default function ProfileForm({
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if (result.success && result.data) {
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setProfile({
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...result.data,
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createdAt: result.data.createdAt instanceof Date
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? result.data.createdAt.toISOString()
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: result.data.createdAt,
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createdAt:
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result.data.createdAt instanceof Date
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? result.data.createdAt.toISOString()
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: result.data.createdAt,
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} as UserProfile);
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setBio(result.data.bio || null);
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setCharacterClass(result.data.characterClass as CharacterClass || null);
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setCharacterClass(
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(result.data.characterClass as CharacterClass) || null
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);
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setSuccess("Profil mis à jour avec succès");
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setTimeout(() => setSuccess(null), 3000);
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} else {
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@@ -154,7 +158,9 @@ export default function ProfileForm({
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setShowPasswordForm(false);
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setTimeout(() => setSuccess(null), 3000);
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} else {
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setError(result.error || "Erreur lors de la modification du mot de passe");
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setError(
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result.error || "Erreur lors de la modification du mot de passe"
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);
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}
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});
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};
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@@ -163,7 +169,12 @@ export default function ProfileForm({
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<BackgroundSection backgroundImage={backgroundImage}>
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<div className="w-full max-w-4xl mx-auto px-8">
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{/* Title Section */}
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<SectionTitle variant="gradient" size="lg" subtitle="Gérez votre profil" className="mb-12">
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<SectionTitle
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variant="gradient"
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size="lg"
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subtitle="Gérez votre profil"
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className="mb-12"
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>
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PROFIL
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</SectionTitle>
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@@ -238,8 +249,15 @@ export default function ProfileForm({
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id="avatar-upload"
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/>
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<label htmlFor="avatar-upload">
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<Button variant="primary" size="md" as="span" className="cursor-pointer">
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{uploadingAvatar ? "Upload en cours..." : "Upload un avatar custom"}
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<Button
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variant="primary"
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size="md"
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as="span"
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className="cursor-pointer"
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>
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{uploadingAvatar
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? "Upload en cours..."
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: "Upload un avatar custom"}
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</Button>
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</label>
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</div>
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@@ -276,68 +294,7 @@ export default function ProfileForm({
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Classe de Personnage
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</label>
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<div className="grid grid-cols-2 md:grid-cols-3 gap-3">
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{[
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{
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value: "WARRIOR",
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name: "Guerrier",
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icon: "⚔️",
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desc: "Maître du combat au corps à corps",
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},
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{
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value: "MAGE",
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name: "Mage",
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icon: "🔮",
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desc: "Manipulateur des arcanes",
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},
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{
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value: "ROGUE",
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name: "Voleur",
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icon: "🗡️",
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desc: "Furtif et mortel",
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},
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{
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value: "RANGER",
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name: "Rôdeur",
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icon: "🏹",
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desc: "Chasseur des terres sauvages",
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},
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{
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value: "PALADIN",
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name: "Paladin",
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icon: "🛡️",
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desc: "Protecteur sacré",
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},
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{
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value: "ENGINEER",
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name: "Ingénieur",
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icon: "⚙️",
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desc: "Créateur d'artefacts",
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},
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{
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value: "MERCHANT",
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name: "Marchand",
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icon: "💰",
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desc: "Maître du commerce",
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},
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{
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value: "SCHOLAR",
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name: "Érudit",
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icon: "📚",
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desc: "Gardien du savoir",
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},
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{
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value: "BERSERKER",
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name: "Berserker",
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icon: "🔥",
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desc: "Rage destructrice",
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},
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{
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value: "NECROMANCER",
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name: "Nécromancien",
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icon: "💀",
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desc: "Maître des morts",
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},
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].map((cls) => (
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{CHARACTER_CLASSES.map((cls) => (
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<button
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key={cls.value}
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type="button"
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@@ -435,8 +392,15 @@ export default function ProfileForm({
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{/* Submit Button */}
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<div className="flex justify-end gap-4 pt-4 border-t border-pixel-gold/20">
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<Button type="submit" variant="primary" size="md" disabled={isPending}>
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{isPending ? "Enregistrement..." : "Enregistrer les modifications"}
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<Button
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type="submit"
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variant="primary"
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size="md"
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disabled={isPending}
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>
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{isPending
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? "Enregistrement..."
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: "Enregistrer les modifications"}
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</Button>
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</div>
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</form>
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